
- DISPLAYCAL SPYDER 5 GUIDE GAMM 2.2 VS SRGB PRO
- DISPLAYCAL SPYDER 5 GUIDE GAMM 2.2 VS SRGB SOFTWARE
- DISPLAYCAL SPYDER 5 GUIDE GAMM 2.2 VS SRGB PROFESSIONAL
- DISPLAYCAL SPYDER 5 GUIDE GAMM 2.2 VS SRGB FREE
It would be the complete opposite if we had changed the brightness parameter instead of contrast. This means brightest blue will be more affected than darkest blue. The further from maximum, the less this intermediate level will be decreased. This will also decrease, at lesser degrees, all the intermediate values of blue between maximum and minimum. This means the highest value of blue will be less. I have first decreased Blue contrast by 1. Using the main brightness/contrast controls will equal to adjusting this parameter for the three R, G and B channels simultaneously:īut you can also use the pitool feature to change brightness/contrast on the 3 channels independently (R or G or B), which is what I have done here with the Blue channel: You may also see some greens are too yellowish, which will result in some grass/foliage in your games/pictures/movies look unnatural, sometimes almost fluorescent.ĭue to other tests showing an excess of blue (we will see that below) I have decided to begin with playing with the RGB parameters offered in pitool.Ĭontrast parameter is modifying the “white level”, while brightness parameter modifies the “black level”.Ĭhanging one or the other will also affect all the intermediate levels at a lesser degree, not only max (=white) and min (=black). You may have noticed a blue tint, especially if you look at the few grays requests at the end of this chart. ∆E above 5 = begins to be problematic for people who cares about color accuracyĪs you can see the colors of this 5K+ sample are noticeably off with the default settings. ∆E between 3 and 5 = more or less acceptable ∆E between 1 and 2 = very good (difference between requested color and displayed color will be subtle for most people) To try to make it simple, the lower this number, the closer is the displayed color from the reference.Īlso typical ranges for our purpose (watching movies, looking at pictures, playing games) are: There is a lot of literature about ∆E because you can calculate it with different formulas giving more or less accurate results. The number for each color is called ∆E (delta E). Requested colors are at the right side, displayed colors at the left.
DISPLAYCAL SPYDER 5 GUIDE GAMM 2.2 VS SRGB PRO
Here, the calibration software), and the displayed color is “captured” by the probe of the colorimeter (I1 display Pro here).
DISPLAYCAL SPYDER 5 GUIDE GAMM 2.2 VS SRGB SOFTWARE
The requested color is known (by the software requesting it. So let begin with an overview about how much the colors of this 5k+ sample can be improvedĬolor checker is a feature of the calibration software showing requested colors (by your game for example) and displayed colors (by your VR headset). However the final result I have obtained was pleasant enough to my eyes to decide to publish these results here. Colorimeters can also drift over the years and may have to be recalibrated to be able to continue giving accurate readings.
DISPLAYCAL SPYDER 5 GUIDE GAMM 2.2 VS SRGB PROFESSIONAL
I have tried to be not too technical so people with no knowledge at all can maybe learn useful things for when they may want to do their own calibration for their own displays (like their own headset).įinally, as another disclaimer, please note the figures below only concern this headset sample and the “relatively cheap” colorimeter used is not as precise as more professional (and much more expensive^^) tools.
DISPLAYCAL SPYDER 5 GUIDE GAMM 2.2 VS SRGB FREE
If you are expert and notice some mistakes feel free to correct me of course Regarding the technical part below, I’m not a pro nor an expert with color calibration, just a hobbyist who has learned by himself by practicing and reading technical literature. I still recommend you to read the technical part below as it will help you to interpret the samples provided at the end. Secondly, if you are reluctant to read long technical posts and prefer to have a quick overview of the results of this calibration you can scroll down to the samples I provide further down this postīut if you do this please read the disclaimer you will find just above those samples at the end of this post, so you don’t misinterpret them.

I have asked for that many times in the past and I hope what will be shown below will make the Pimax community support the request of adding such support to pitool ! Using such calibration with games could become possible if Pimax was adding ICC profile support to pitool.

However you will able to use it for viewing pictures and watching videos/movies.


First I have to tone down your possible expectations: unfortunately you won’t be able to use such color calibration with games with the current pitool.
